When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage. Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field. Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."