When Old Snapper enters the field, place 3 Flyer Counters on Old Snapper.
[Dull], remove 1 Flyer Counter from Old Snapper: Put the top card of your deck into the Break Zone.
[Dull], put Old Snapper into the Break Zone: Choose up to 2 cards in your Break Zone. Add them to your hand. You can only use this ability if there are no Flyer Counters on Old Snapper.