[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.
[All Turns] When effects trash any of your Digimon's link cards, by suspending this Tamer, [Draw 1].
[End of Your Turn] [Once Per Turn] 1 of your Digimon may app fuse into a Digimon card in the hand.
[Security] Play this card without paying the cost.